1 General Form & Parameters
📐
y = a√(b(x − h)) + k
This is the standard form of all square root functions. Every square root question can be solved by identifying these four parameters.
This is the standard form of all square root functions. Every square root question can be solved by identifying these four parameters.
What Each Parameter Controls
| Parameter | Name | Effect on Graph |
|---|---|---|
| a | Vertical scale & direction | a > 0 → graph goes UP from vertex | a < 0 → goes DOWN |
| b | Horizontal direction | b > 0 → graph goes RIGHT | b < 0 → goes LEFT |
| h | Horizontal shift | Vertex x-coordinate (from −h in the formula, so reverse sign) |
| k | Vertical shift | Vertex y-coordinate → vertex = (h, k) |
💡
Vertex = (h, k) — always read from the standard form after factoring.
2 The Four Basic Graphs
The signs of a and b determine which "corner" the graph opens toward:
| a sign | b sign | Direction from vertex | Example |
|---|---|---|---|
| + | + | Up and Right (→↑) | y = √x |
| − | + | Down and Right (→↓) | y = −√x |
| + | − | Up and Left (←↑) | y = √(−x) |
| − | − | Down and Left (←↓) | y = −√(−x) |
3 Domain & Range
The domain and range depend on which direction the graph opens. Once you know a, b, h, k:
| Condition | Domain | Range |
|---|---|---|
| b > 0 (goes right) | x ∈ [h, +∞) | Depends on a (see below) |
| b < 0 (goes left) | x ∈ (−∞, h] | Depends on a (see below) |
| a > 0 (goes up) | (above) | y ∈ [k, +∞) |
| a < 0 (goes down) | (above) | y ∈ (−∞, k] |
✏️
Example: y = −9√(x − 2) + 4 → a = −9, b = 1, h = 2, k = 4
Goes down and right from vertex (2, 4)
Domain: x ∈ [2, +∞) · Range: y ∈ (−∞, 4]
Goes down and right from vertex (2, 4)
Domain: x ∈ [2, +∞) · Range: y ∈ (−∞, 4]
4 Graphing Step-by-Step
- Step 1: Rewrite in standard form y = a√(b(x − h)) + k — factor out the coefficient of x under the radical.
- Step 2: Identify a, b, h, k.
- Step 3: Plot the vertex (h, k).
- Step 4: Determine direction (up/down, left/right) from signs of a and b.
- Step 5: If graph heads toward origin, find the y-intercept (let x = 0, solve for y).
- Step 6: Plot one or two extra points, connect smoothly.
⚠️
To factor: √(9x − 18) = √(9(x − 2)) = √9 · √(x − 2) = 3√(x − 2). The constant outside comes from pulling the coefficient out as a square root.
5 Finding Intercepts
Y-Intercept
- Let x = 0, solve for y.
- If the domain does not include 0, the function has NO y-intercept.
Y-intercept
Let x = 0 → solve for y
X-intercept (zero)
Let y = 0 → isolate the √, square both sides, solve
💡
When squaring both sides: (6/2)² = 9 → reverse squaring undoes the root. Always check that your answer satisfies the original equation — squaring can introduce extraneous solutions.
6 Finding the Rule
Given a vertex and one other point, you can find the full equation.
- Step 1: Read vertex → gives h and k.
- Step 2: Sketch to determine sign of b (left or right).
- Step 3: Substitute the second known point (x, y) into y = a√(b(x − h)) + k.
- Step 4: Solve for a.
- Step 5: Write the complete rule.
✏️
Example: Vertex (−4, 4), y-intercept 10.
Sketch → goes right → b = +1.
10 = a√(1(0 − (−4))) + 4 → 6 = a√4 = 2a → a = 3.
Rule: y = 3√(x + 4) + 4
Sketch → goes right → b = +1.
10 = a√(1(0 − (−4))) + 4 → 6 = a√4 = 2a → a = 3.
Rule: y = 3√(x + 4) + 4
7 Solving Inequalities with Square Root Functions
To find the interval where f(x) ≥ c (or ≤ c):
- Step 1: Set y = c and solve for x → find the point of intersection.
- Step 2: Sketch both the function and the horizontal line y = c.
- Step 3: Identify from the graph which x-interval satisfies the inequality.
- Step 4: Write the answer using interval notation.
8 Common Mistakes
| Mistake | Fix |
|---|---|
| Forgetting to factor before reading parameters | Always write as a√(b(x−h))+k first — never read from unfactored form. |
| Wrong vertex sign for h | In (x − h), if you see (x + 2) then h = −2, not +2. The formula subtracts h. |
| Not checking domain for y-intercept | If h > 0, the domain starts at h, so x = 0 may not be in domain → no y-intercept. |
| Forgetting ± when squaring | Squaring removes the root but can create extraneous solutions. Always verify. |
| Sketching in wrong direction | Sign of a = up/down, sign of b = left/right. Check both before sketching. |