SCALAR (DOT) PRODUCT
Result is a NUMBER, not a vector
Components
u·v = x₁x₂ + y₁y₂
Magnitudes
u·v = ‖u‖‖v‖cos(θ)
Find angle
cos(θ) = (u·v)/(‖u‖‖v‖)
DOT PRODUCT CASES
u·v = 0
Orthogonal (θ = 90°)
u·v > 0
Acute angle (θ < 90°)
u·v < 0
Obtuse angle (θ > 90°)
Example: u=[6,8] v=[5,12]
u·v = 30+96 = 126
‖u‖=10, ‖v‖=13
θ = arccos(126/130) ≈ 14.5°
APPLICATION STEPS
- Sketch with labels
- Break into components
- Add/subtract components
- Convert back to magnitude + angle
COMMON MISTAKES
- Add COMPONENTS not magnitudes
- Dot product = scalar, not vector
- Check radians vs degrees in cos