1 What is a Vector?
A vector is a quantity that has both magnitude (size) and direction. It is represented geometrically as a directed line segment (arrow).
Scalar vs Vector Quantities
| Scalar (magnitude only) | Vector (magnitude + direction) |
|---|---|
| Mass, time, speed, distance, temperature | Displacement, velocity, force, acceleration, weight |
| Example: 40 km/h is a speed | Example: 40 km/h East is a velocity |
| Example: 3 miles is a distance | Example: 3 miles North is a displacement |
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Speed and velocity are NOT the same. Distance and displacement are NOT the same. The direction is what makes the difference.
2 Representing Vectors
Notation
- A vector from A to B is written AB⃗ or as a bold letter v.
- The magnitude (length) is written ‖v‖ or |AB|.
- Component form: [x, y] — the horizontal and vertical components.
Direction on the Compass
Starting at East (0°) and going counter-clockwise:
| Direction | Degrees |
|---|---|
| East | 0° |
| North | 90° |
| West | 180° |
| South | 270° |
- Example: "40° South of East" = start at East, go 40° toward South → orientation = 360° − 40° = 320°.
- Example: "W 50° S" = start at West (180°), go 50° toward South → orientation = 180° + 50° = 230°.
Finding Components from Magnitude and Angle
x-component (horizontal)
x = ‖v‖ · cos(β) where β = angle of orientation
y-component (vertical)
y = ‖v‖ · sin(β)
Magnitude from components
‖v‖ = √(x² + y²)
3 Vector Operations
Addition and Subtraction
- Add component-wise: [x₁, y₁] + [x₂, y₂] = [x₁+x₂, y₁+y₂].
- Subtract component-wise: [x₁, y₁] − [x₂, y₂] = [x₁−x₂, y₁−y₂].
- Graphically: head-to-tail method (place tail of second at head of first; resultant goes from tail of first to head of second).
Scalar Multiplication
- k · [x, y] = [kx, ky] — stretches or shrinks the vector by k.
- If k < 0, the direction reverses.
Special Vector Types
| Type | Definition |
|---|---|
| Opposite vectors | Same magnitude, opposite direction: if v = [x, y] then −v = [−x, −y] |
| Equivalent vectors | Same magnitude and direction (position does not matter) |
| Orthogonal (perpendicular) | Dot product = 0 |
| Collinear | One vector is a scalar multiple of the other; they point in the same or opposite direction |
4 The Scalar (Dot) Product
The dot product takes two vectors and returns a number (scalar). It measures how much one vector points in the direction of another.
Using components
u · v = x₁x₂ + y₁y₂
Using magnitudes & angle
u · v = ‖u‖ · ‖v‖ · cos(θ)
Finding angle between vectors
cos(θ) = (u · v) / (‖u‖ · ‖v‖)
Key Properties
- If u · v = 0, the vectors are orthogonal (perpendicular).
- If u · v = ‖u‖ · ‖v‖, the vectors point in exactly the same direction (θ = 0°).
- If u · v = −‖u‖ · ‖v‖, the vectors point in opposite directions (θ = 180°).
- The dot product is commutative: u · v = v · u.
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Example: u = [6, 8], v = [5, 12]
u · v = 6×5 + 8×12 = 30 + 96 = 126
‖u‖ = √(36+64) = 10, ‖v‖ = √(25+144) = 13
cos θ = 126/(10×13) = 0.969 → θ ≈ 14.5°
u · v = 6×5 + 8×12 = 30 + 96 = 126
‖u‖ = √(36+64) = 10, ‖v‖ = √(25+144) = 13
cos θ = 126/(10×13) = 0.969 → θ ≈ 14.5°
5 Applications
Vectors model any situation involving magnitude and direction: navigation, forces, velocity.
- Step 1: Always start with a clear sketch labelling all known magnitudes and directions.
- Step 2: Break each vector into [x, y] components.
- Step 3: Add/subtract components to find resultant.
- Step 4: Convert back to magnitude and direction using ‖v‖ = √(x²+y²) and β = arctan(y/x).
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Work example: The dot product W = F · d gives the work done when force F is applied over displacement d. Only the component of F in the direction of d does work.
6 Common Mistakes
| Mistake | Fix |
|---|---|
| Confusing speed and velocity (scalar vs vector) | Speed is a scalar (magnitude only). Velocity includes direction. |
| Wrong angle orientation | The standard orientation starts at East = 0° and goes counter-clockwise. "40° S of E" is not 40° — it is measured FROM East. |
| Adding magnitudes instead of components | You CANNOT add ‖u‖ + ‖v‖ to get ‖u + v‖. Add components: [x₁+x₂, y₁+y₂]. |
| Dot product gives a vector | No — u · v is a scalar (a number), not a vector. |
| Using degrees vs radians in cos(θ) | Make sure your calculator is in the correct mode. |