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Contents
  1. What is a Vector?
  2. Representing Vectors
  3. Vector Operations
  4. The Scalar (Dot) Product
  5. Applications
  6. Common Mistakes
1 What is a Vector?

A vector is a quantity that has both magnitude (size) and direction. It is represented geometrically as a directed line segment (arrow).

Scalar vs Vector Quantities

Scalar (magnitude only)Vector (magnitude + direction)
Mass, time, speed, distance, temperatureDisplacement, velocity, force, acceleration, weight
Example: 40 km/h is a speedExample: 40 km/h East is a velocity
Example: 3 miles is a distanceExample: 3 miles North is a displacement
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Speed and velocity are NOT the same. Distance and displacement are NOT the same. The direction is what makes the difference.
2 Representing Vectors

Notation

Direction on the Compass

Starting at East (0°) and going counter-clockwise:

DirectionDegrees
East
North90°
West180°
South270°

Finding Components from Magnitude and Angle

x-component (horizontal)
x = ‖v‖ · cos(β) where β = angle of orientation
y-component (vertical)
y = ‖v‖ · sin(β)
Magnitude from components
‖v‖ = √(x² + y²)
3 Vector Operations

Addition and Subtraction

Scalar Multiplication

Special Vector Types

TypeDefinition
Opposite vectorsSame magnitude, opposite direction: if v = [x, y] then −v = [−x, −y]
Equivalent vectorsSame magnitude and direction (position does not matter)
Orthogonal (perpendicular)Dot product = 0
CollinearOne vector is a scalar multiple of the other; they point in the same or opposite direction
4 The Scalar (Dot) Product

The dot product takes two vectors and returns a number (scalar). It measures how much one vector points in the direction of another.

Using components
u · v = x₁x₂ + y₁y₂
Using magnitudes & angle
u · v = ‖u‖ · ‖v‖ · cos(θ)
Finding angle between vectors
cos(θ) = (u · v) / (‖u‖ · ‖v‖)

Key Properties

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Example: u = [6, 8], v = [5, 12]
u · v = 6×5 + 8×12 = 30 + 96 = 126
‖u‖ = √(36+64) = 10, ‖v‖ = √(25+144) = 13
cos θ = 126/(10×13) = 0.969 → θ ≈ 14.5°
5 Applications

Vectors model any situation involving magnitude and direction: navigation, forces, velocity.

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Work example: The dot product W = F · d gives the work done when force F is applied over displacement d. Only the component of F in the direction of d does work.
6 Common Mistakes
MistakeFix
Confusing speed and velocity (scalar vs vector)Speed is a scalar (magnitude only). Velocity includes direction.
Wrong angle orientationThe standard orientation starts at East = 0° and goes counter-clockwise. "40° S of E" is not 40° — it is measured FROM East.
Adding magnitudes instead of componentsYou CANNOT add ‖u‖ + ‖v‖ to get ‖u + v‖. Add components: [x₁+x₂, y₁+y₂].
Dot product gives a vectorNo — u · v is a scalar (a number), not a vector.
Using degrees vs radians in cos(θ)Make sure your calculator is in the correct mode.