Scalars vs Vectors
A scalar has magnitude only (a number and a unit). A vector has both magnitude and direction. This distinction matters enormously in physics.
| Type | Quantity | Example |
|---|---|---|
| Scalar | Distance | You drove 14 km |
| Scalar | Speed | Moving at 60 km/h |
| Scalar | Time | Elapsed time = 3 s |
| Vector | Displacement | 14 km north |
| Vector | Velocity | 60 km/h eastward |
| Vector | Acceleration | 9.8 m/s² downward |
Position vs Displacement
Position (d) is where an object is relative to a reference point. Displacement (Δd) is the change in position — it is a vector.
Defining a Positive Direction
Always choose and state a positive direction before solving. Common conventions: right is +, up is +, north is +. Negative values mean the opposite direction.
Δd = 200 − 50 = 150 m east (positive)
Definitions
Speed is the rate of change of distance — a scalar. Velocity is the rate of change of displacement — a vector (includes direction).
Units
SI unit for velocity: metres per second (m/s). Convert km/h to m/s by dividing by 3.6 (i.e., × 1000/3600).
v = Δd/Δt = 300/12 = 25 m/s north
Displacement = 400 − 300 = 100 m east. Velocity = 100/35 ≈ 2.86 m/s east.
Total distance = 700 m. Speed = 700/35 = 20 m/s.
Definition
Acceleration is the rate of change of velocity. It is a vector. An object accelerates whenever its velocity changes — in magnitude, direction, or both.
Uniform vs Non-Uniform
| Type | Description | On a v-t graph |
|---|---|---|
| Uniform acceleration | Acceleration is constant | Straight line (constant slope) |
| Non-uniform acceleration | Acceleration changes over time | Curved line (changing slope) |
| Zero acceleration | Constant velocity | Horizontal line (slope = 0) |
a = (27 − 0) / 9 = 3 m/s²
a = (6 − 30) / 4 = −24/4 = −6 m/s² (deceleration)
These five equations apply only when acceleration is constant. They connect five variables: d (displacement), v₀ (initial velocity), v (final velocity), a (acceleration), t (time). Choose the equation that contains the four variables you know plus the one you want to find.
Variable Reference
| Variable | Meaning | Unit | Note |
|---|---|---|---|
| d | Displacement | m | Vector — can be negative |
| v₀ | Initial velocity | m/s | State at the start of the interval |
| v | Final velocity | m/s | State at the end of the interval |
| a | Acceleration | m/s² | Must be constant to use these equations |
| t | Time | s | Always positive |
Use Eq. 2: d = 0(8) + ½(2.5)(8²) = 0 + ½(2.5)(64) = 80 m
Use Eq. 3: 0² = 25² + 2a(62.5) → 0 = 625 + 125a → a = −625/125 = −5 m/s²
Position-Time (d-t) Graph
The slope of a d-t graph equals velocity. A straight line means constant velocity. A curve means changing velocity (acceleration). Slope = Δd/Δt = v.
Velocity-Time (v-t) Graph
The slope of a v-t graph equals acceleration. The area under a v-t graph equals displacement.
- Slope upward: positive acceleration (speeding up if also moving in + direction)
- Slope downward: negative acceleration
- Horizontal line: constant velocity (zero acceleration)
- Area above x-axis: positive displacement; area below: negative displacement
Acceleration-Time (a-t) Graph
The area under an a-t graph equals the change in velocity (Δv). A horizontal line indicates uniform (constant) acceleration.
| Graph | Slope means | Area means |
|---|---|---|
| d-t graph | Velocity | — (not directly used) |
| v-t graph | Acceleration | Displacement |
| a-t graph | Rate of change of acceleration | Change in velocity (Δv) |
Area = 15 × 6 = 90 m (displacement)
Area = ½(5)(20) + (5)(20) + ½(4)(20) = 50 + 100 + 40 = 190 m
A projectile is any object launched into the air and moving under gravity alone (no thrust). The key insight: horizontal and vertical motions are completely independent. Time is the only link between them.
Horizontal Component
No horizontal force acts on the projectile, so horizontal acceleration is zero. Horizontal velocity is constant throughout the flight.
Vertical Component
Gravity acts downward at 9.8 m/s². The vertical motion follows the UAM equations with a = −9.8 m/s² (if upward is positive).
1. Split initial velocity into vₓ = v₀ cos θ and vᵧ₀ = v₀ sin θ
2. Find the flight time from the vertical equations
3. Use t in the horizontal equation to find range
Vertical: 20 = ½(9.8)t² → t² = 4.08 → t ≈ 2.02 s
Horizontal: x = 12 × 2.02 ≈ 24.2 m
vₓ = 25 cos 37° ≈ 20 m/s · vᵧ₀ = 25 sin 37° ≈ 15 m/s
Time to peak: t_up = 15/9.8 ≈ 1.53 s · Total time ≈ 3.06 s
Range: x = 20 × 3.06 ≈ 61.2 m
Max height: vᵧ² = vᵧ₀² − 2(9.8)h → h = 15²/(2 × 9.8) ≈ 11.5 m
| Mistake | What to do instead |
|---|---|
| Not defining a positive direction | Always state your positive direction first. Stick to it throughout the problem. |
| Confusing distance and displacement | Distance is total path length (scalar). Displacement is net change in position (vector). Use Δd = d_f − d_i. |
| Forgetting initial values (v₀ ≠ 0) | Read the problem carefully. "Starts from rest" means v₀ = 0. Otherwise always list v₀. |
| Using UAM when a is not constant | The five UAM equations require constant acceleration. Check that this holds before applying them. |
| Using g = 9.8 m/s² with wrong sign | If upward is +, then a = −9.8 m/s². If downward is +, then a = +9.8 m/s². |
| Mixing horizontal and vertical in projectile | Treat x and y as completely separate. Only time is shared between them. |
| Using total distance instead of displacement for velocity | Average velocity uses displacement (Δd), not total distance. Average speed uses total distance. |