Optics

Grade 11 Physics  ·  Topic Summary  ·  Emil Oliversen
Contents
  1. Nature of Light
  2. Reflection
  3. Curved Mirrors
  4. Refraction
  5. Total Internal Reflection
  6. Lenses
  7. Ray Diagrams
  8. Common Mistakes
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1 Nature of Light

Light is an electromagnetic wave that can travel through a vacuum. It carries energy in the form of oscillating electric and magnetic fields perpendicular to each other and to the direction of travel.

Speed in vacuum
c = 3 × 10&sup8; m/s
Visible spectrum
~400 nm (violet) to ~700 nm (red)
🔒The wavelength of visible light (400–700 nm) is incredibly small — roughly 100 times smaller than the width of a human hair.
2 Reflection

Law of Reflection

Law of reflection
θᵢ = θᵣ   (angles measured from the normal)
⚠️Always measure angles from the normal (perpendicular to the surface), not from the surface itself. This is the most common mistake in optics problems.

Plane Mirrors

A flat mirror forms an image with the following properties:

Specular vs. Diffuse Reflection

TypeSurfaceResultExample
SpecularVery smoothParallel rays stay parallel after reflection — clear imageMirror, calm water
DiffuseRough / matteRays scatter in many directions — no clear imagePaper, painted wall
3 Curved Mirrors

Types of Curved Mirrors

TypeShapeEffect on raysFocal length
ConcaveCurves inward (like a cave)Converging — brings parallel rays to a focus in frontf > 0
ConvexCurves outwardDiverging — spreads parallel rays as if from a focus behindf < 0
💡The radius of curvature R = 2f. The focal point F is halfway between the mirror surface and the centre of curvature C.

Mirror Equation

Mirror equation
1/f = 1/d᷹ + 1/dᵢ
Magnification
m = −dᵢ / d᷹ = hᵢ / h᷹
R and f
R = 2f   (radius = twice focal length)

Sign Conventions

QuantityPositive (+)Negative (−)
d᷹ (object distance)Object in front of mirror (always)Virtual object (rare)
dᵢ (image distance)Real image — forms in front of mirrorVirtual image — appears behind mirror
f (focal length)Concave mirrorConvex mirror
m (magnification)Upright imageInverted image
4 Refraction

When light passes from one medium to another, it changes speed. This change in speed causes the ray to bend — this bending is called refraction.

Index of Refraction

Index of refraction
n = c / v   (c = speed in vacuum, v = speed in medium)
MediumIndex nSpeed of light
Vacuum1.0003.00 × 10&sup8; m/s
Air~1.000~3.00 × 10&sup8; m/s
Water1.332.26 × 10&sup8; m/s
Glass (typical)1.502.00 × 10&sup8; m/s
Diamond2.421.24 × 10&sup8; m/s
🔒Higher n means slower light and a denser optical medium. n is always ≥ 1 because nothing travels faster than c.

Snell's Law

Snell's Law
n₁ sinθ₁ = n₂ sinθ₂
5 Total Internal Reflection

When light travels from a dense medium to a less dense medium (e.g., glass to air), there is a maximum angle beyond which light cannot escape — it is completely reflected back inside the medium.

Critical angle
sin θ₃ = n₂ / n₁   (n₁ > n₂)
Condition for TIR
θ > θ₃   AND going from dense to less dense
⚠️Total internal reflection only occurs when light is going from a denser to a less dense medium. Light going from air into glass cannot undergo TIR.

Real-World Applications

6 Lenses

Types of Lenses

TypeAlso calledEffect on raysFocal length
ConvergingConvex lensBrings parallel rays to a real focal point on the far sidef > 0
DivergingConcave lensSpreads rays as if from a virtual focal point on the same side as the objectf < 0

Thin Lens Equation

📌The thin lens equation is identical in form to the mirror equation. Same formula, same sign conventions for d᷹, dᵢ, and m.
Thin lens equation
1/f = 1/d᷹ + 1/dᵢ
Magnification
m = −dᵢ / d᷹

Sign Conventions for Lenses

QuantityPositive (+)Negative (−)
d᷹Object on incoming side (always)Virtual object
dᵢReal image — on opposite side from objectVirtual image — on same side as object
fConverging (convex) lensDiverging (concave) lens
mUpright imageInverted image
7 Ray Diagrams

To locate an image with a ray diagram, draw any two of the three principal rays. Where they intersect (or where their extensions intersect) is where the image forms.

Three Principal Rays — Converging Lens

Three Principal Rays — Concave Mirror

💡For a diverging lens or convex mirror, the reflected/refracted rays diverge — extend them backward to find where they appear to come from. This gives a virtual image.

Summary of Image Types by Object Position (Converging Lens)

Object positionImage typeOrientationSize
Beyond 2FRealInvertedReduced
At 2FRealInvertedSame size
Between F and 2FRealInvertedEnlarged
At FNo imageAt infinity
Inside FVirtualUprightEnlarged (magnifying glass)
8 Common Mistakes to Avoid
MistakeWhat to do instead
Measuring angles from the surfaceAlways measure θ from the normal (perpendicular to surface). Add 90° if you start from the surface.
Forgetting sign conventionsReal images: dᵢ > 0. Virtual images: dᵢ < 0. Concave f > 0. Convex f < 0.
Writing n = v/c instead of n = c/vn = c/v. Since v < c in any medium, n is always ≥ 1.
Confusing mirror and lens equationsThey are the same equation: 1/f = 1/d᷹ + 1/dᵢ. Just watch the sign conventions.
Negative magnification means smallerNegative m means the image is inverted, not necessarily smaller. |m| < 1 means reduced; |m| > 1 means enlarged.
TIR going from less dense to denseTIR only occurs going from dense to less dense (θ > θ₃). It cannot happen going from air into glass.
Using Snell's Law with surface anglesSnell's Law uses angles from the normal: n₁ sinθ₁ = n₂ sinθ₂.