1 Nature of Light
Light is an electromagnetic wave that can travel through a vacuum. It carries energy in the form of oscillating electric and magnetic fields perpendicular to each other and to the direction of travel.
- Light rays travel in straight lines through a uniform medium.
- Light slows down when it enters a medium denser than vacuum — this causes refraction.
- The full electromagnetic spectrum extends far beyond visible light: radio waves, microwaves, infrared, ultraviolet, X-rays, and gamma rays.
🔒The wavelength of visible light (400–700 nm) is incredibly small — roughly 100 times smaller than the width of a human hair.
2 Reflection
Law of Reflection
⚠️Always measure angles from the normal (perpendicular to the surface), not from the surface itself. This is the most common mistake in optics problems.
Plane Mirrors
A flat mirror forms an image with the following properties:
- Virtual — the image cannot be projected onto a screen; it appears to be behind the mirror.
- Upright — the image is the same orientation as the object.
- Same size — magnification = 1.
- Same distance behind mirror as the object is in front of it.
- Laterally inverted — left and right are swapped.
Specular vs. Diffuse Reflection
| Type | Surface | Result | Example |
| Specular | Very smooth | Parallel rays stay parallel after reflection — clear image | Mirror, calm water |
| Diffuse | Rough / matte | Rays scatter in many directions — no clear image | Paper, painted wall |
3 Curved Mirrors
Types of Curved Mirrors
| Type | Shape | Effect on rays | Focal length |
| Concave | Curves inward (like a cave) | Converging — brings parallel rays to a focus in front | f > 0 |
| Convex | Curves outward | Diverging — spreads parallel rays as if from a focus behind | f < 0 |
💡The radius of curvature R = 2f. The focal point F is halfway between the mirror surface and the centre of curvature C.
Mirror Equation
Sign Conventions
| Quantity | Positive (+) | Negative (−) |
| d᷹ (object distance) | Object in front of mirror (always) | Virtual object (rare) |
| dᵢ (image distance) | Real image — forms in front of mirror | Virtual image — appears behind mirror |
| f (focal length) | Concave mirror | Convex mirror |
| m (magnification) | Upright image | Inverted image |
4 Refraction
When light passes from one medium to another, it changes speed. This change in speed causes the ray to bend — this bending is called refraction.
Index of Refraction
| Medium | Index n | Speed of light |
| Vacuum | 1.000 | 3.00 × 10&sup8; m/s |
| Air | ~1.000 | ~3.00 × 10&sup8; m/s |
| Water | 1.33 | 2.26 × 10&sup8; m/s |
| Glass (typical) | 1.50 | 2.00 × 10&sup8; m/s |
| Diamond | 2.42 | 1.24 × 10&sup8; m/s |
🔒Higher n means slower light and a denser optical medium. n is always ≥ 1 because nothing travels faster than c.
Snell's Law
- Angles are always measured from the normal (not the surface).
- Going into a denser medium (higher n): ray bends toward the normal (angle decreases).
- Going into a less dense medium (lower n): ray bends away from the normal (angle increases).
5 Total Internal Reflection
When light travels from a dense medium to a less dense medium (e.g., glass to air), there is a maximum angle beyond which light cannot escape — it is completely reflected back inside the medium.
⚠️Total internal reflection only occurs when light is going from a denser to a less dense medium. Light going from air into glass cannot undergo TIR.
Real-World Applications
- Optical fibres — light is trapped inside a glass core by TIR, allowing data to travel long distances with minimal loss.
- Diamonds — n = 2.42 gives a critical angle of only ~24.4°, so most light reflects internally many times, creating the characteristic sparkle.
- Mirages — hot air near the ground has a lower refractive index than cooler air above, bending light upward and creating the illusion of water.
- Endoscopes — used in medicine to see inside the body using optical fibre bundles.
6 Lenses
Types of Lenses
| Type | Also called | Effect on rays | Focal length |
| Converging | Convex lens | Brings parallel rays to a real focal point on the far side | f > 0 |
| Diverging | Concave lens | Spreads rays as if from a virtual focal point on the same side as the object | f < 0 |
Thin Lens Equation
📌The thin lens equation is identical in form to the mirror equation. Same formula, same sign conventions for d᷹, dᵢ, and m.
Sign Conventions for Lenses
| Quantity | Positive (+) | Negative (−) |
| d᷹ | Object on incoming side (always) | Virtual object |
| dᵢ | Real image — on opposite side from object | Virtual image — on same side as object |
| f | Converging (convex) lens | Diverging (concave) lens |
| m | Upright image | Inverted image |
7 Ray Diagrams
To locate an image with a ray diagram, draw any two of the three principal rays. Where they intersect (or where their extensions intersect) is where the image forms.
Three Principal Rays — Converging Lens
- Ray 1: Parallel to the principal axis → after the lens, passes through the far focal point F′.
- Ray 2: Through the optical centre of the lens → passes straight through, no bending.
- Ray 3: Through the near focal point F → after the lens, travels parallel to the principal axis.
Three Principal Rays — Concave Mirror
- Ray 1: Parallel to the principal axis → reflects through the focal point F.
- Ray 2: Through the focal point F → reflects parallel to the principal axis.
- Ray 3: Through the centre of curvature C (= 2F) → reflects straight back through C.
💡For a diverging lens or convex mirror, the reflected/refracted rays diverge — extend them backward to find where they appear to come from. This gives a virtual image.
Summary of Image Types by Object Position (Converging Lens)
| Object position | Image type | Orientation | Size |
| Beyond 2F | Real | Inverted | Reduced |
| At 2F | Real | Inverted | Same size |
| Between F and 2F | Real | Inverted | Enlarged |
| At F | No image | — | At infinity |
| Inside F | Virtual | Upright | Enlarged (magnifying glass) |
8 Common Mistakes to Avoid
| Mistake | What to do instead |
| Measuring angles from the surface | Always measure θ from the normal (perpendicular to surface). Add 90° if you start from the surface. |
| Forgetting sign conventions | Real images: dᵢ > 0. Virtual images: dᵢ < 0. Concave f > 0. Convex f < 0. |
| Writing n = v/c instead of n = c/v | n = c/v. Since v < c in any medium, n is always ≥ 1. |
| Confusing mirror and lens equations | They are the same equation: 1/f = 1/d᷹ + 1/dᵢ. Just watch the sign conventions. |
| Negative magnification means smaller | Negative m means the image is inverted, not necessarily smaller. |m| < 1 means reduced; |m| > 1 means enlarged. |
| TIR going from less dense to dense | TIR only occurs going from dense to less dense (θ > θ₃). It cannot happen going from air into glass. |
| Using Snell's Law with surface angles | Snell's Law uses angles from the normal: n₁ sinθ₁ = n₂ sinθ₂. |